Minggu, 31 Oktober 2010

[L286.Ebook] Ebook Free The Worst of Times, by Patricia G. Miller

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The Worst of Times, by Patricia G. Miller

A look at the dark period prior to the legalization of abortion presents the thoughts of children who lost their mothers to back-alley abortionists, the coroners who autopsied those women, and the unskilled people who performed those abortions. National ad/promo.

  • Sales Rank: #2020132 in Books
  • Published on: 1994-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.00" h x 5.25" w x .75" l,
  • Binding: Paperback
  • 336 pages

From Publishers Weekly
The days when abortions were illegal are graphically and chillingly recalled here by a host of witnesses. Women tell of the byzantine lengths they went to to get mostly perilous abortions; doctors, nurses and others, including boyfriends, describe their experiences. Here, too, are poignant reminiscences of those orphaned when their mothers died having siblings aborted. Published to coincide with the 20th anniversary of Roe v. Wade , this powerful collection of testaments, assembled by Miller, a Pittsburgh lawyer and abortion rights activist, demonstrates what awaits women if abortion is made illegal again. Appendices review the history of abortion legislation and the frequency, methods and complications of "underground" abortions. Author tour.
Copyright 1992 Reed Business Information, Inc.

Most helpful customer reviews

15 of 16 people found the following review helpful.
thought provoking
By andrew l'amour
in reading this book, one understands the trauma that our society imposed on women in the past and wishes to re-impose on them in the future. women were denied the healthcare they needed when faced with an unwanted pregnancy and women were denied contraceptives. (sometimes only able to get them with their husband's permission. no husband; no permission.) and the abstinence-only right would wish to do this again where no one has access to information on birth control nor accessibility to contraceptives. this debate is without a winner unfortunately as the pro-choice understand the need to protect a woman's right to control the health of her own body and the anti-choice people believe that a woman has no right to make this decision. and there can be no compromise or middle ground.

if only men had babies then there would be no debate. abortion would be completely legal and we could discuss other important matters.

read this book and understand why some believe there can be no going back to pre-roe v. wade.

15 of 17 people found the following review helpful.
Harrowing
By Robin Orlowski
This collection of stories bluntly illustrates why having reproductive choice is essential to a society. The chilling stories from women, their families, the practitioners, the investigators, and the people who tried to patch up the women still rivals any horror-suspense movie which I've seen.

I was particularly struck by Paula's recollection of her 1963 illegal abortion. The juxtaposition of the Miss America pageant airing while she was undergoing an illegal abortion (p. 225) reinforced the frustration that she felt at having to go to those depths. She got her abortion after finding out her husband left her because being a single parent was impossible in that era and temporarily going to a maternity home was impractical already with one young son. She explicitly notes that the contents of her uterus did not look like what is now displayed on anti-choice placards (pp. 226-227). Finally, she juxtaposed her daughter's 1991 legal abortion (pp. 227-229) to emphasize the critical difference that legalization made for women's physical and emotional health.

Women occupy center stage in this anthology, but men's voices are also heard. Two powerful testimonies come from 'Dr. Bert' who said that 'it was the system and not the abortionist that killed her' (p. 195) and 'Coroner Fred' who emphatically said that after Roe v. Wade was decided 'the deaths stopped overnight in 1973 and I never saw another abortion death in all the 18 years after that until I retired' (p. 13).

Both of those people are older than the 'baby boom generation' who were participating in the 'sexual revolution' and were not a part of it, but their experiences of what the 'good old days' were really like are a needed reality check---especially now. It is indicative of how little rights women really have if there are elected officials in this country eager to return us to those times.

I reccomend this book to anybody needing to learn about reproductive politics.

19 of 24 people found the following review helpful.
First-person stories of illegal abortions' effects
By A Customer
Abortion kills embryos. Illegal abortion kills women and embryos. Which is worse? The stories from this book show how women's deaths from illegal abortions reverberate throughout society.

Every American, and especially every legislator, should read this book. It is a collection of stories, most told in the first person, of lives affected by illegal abortion: a county coroner, an abortionist, a police officer, a boyfriend, a girlfriend, a husband, a child. And of course the women survivors themselves, who were maimed, traumatized, raped, left near death, treated with disgust and revulsion, or abandoned and deserted.

Read this book, then pass it on to your boyfriend or your sister, to a friend or to someone you meet at the grocery store. Give a copy to the sidewalk harasser at your local women's health center. Send a copy to your federal representative and your state assembly person. Leave a copy in hotel rooms and coffee houses.

Abortion has been legal for 24 years in this country. Only a single generation of women has grown up not knowing the horrors of illegal abortion. We must never go back.

Coroner Fred: "The deaths [from botched abortion attempts] stopped overnight in 1973 [when abortion was legalized], and I never saw another abortion death in all the 18 years after that until I retired. That ought to tell people something about keeping abortion legal."

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Selasa, 26 Oktober 2010

[L693.Ebook] Ebook Free United We Solve: 116 Math Problems for Groups, Grades 5-10, by Tim Erickson

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United We Solve: 116 Math Problems for Groups, Grades 5-10, by Tim Erickson

Math need not be a lonely endeavor! This is a collection of 116 mathematics problems designed especially for groups. The problems focus on proportional reasoning, spatial visualization, and learning to generalize from patterns -- central pillars of any math curriculum.

The book includes help for the teacher, a topics grid, and connections to several high-quality middle-grades math programs.

  • Sales Rank: #924691 in Books
  • Brand: Brand: Eeps Media
  • Published on: 1996-01-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.25" h x 9.00" w x .75" l,
  • Binding: Spiral-bound
  • 192 pages
Features
  • Used Book in Good Condition

About the Author
Tim Erickson is a mathematics and science curriculum developer. He is also the author of Get It Together.

Most helpful customer reviews

1 of 1 people found the following review helpful.
CCSS Math Practices Standards
By R From Escalon
Excellent group activities that support CCSS Math Practices Standards, especially grades 7+. I have used Tim Erickson's other books for years, and this is my favorite so far.

0 of 0 people found the following review helpful.
Great Problem Solving
By Annette Italiano
Great activities to use in my class and great for giving teachers professional development ideas for problem solving in their classrooms,

0 of 0 people found the following review helpful.
Solid ideas!
By Grammy
Solid ideas for middle school students. They were a bit too challenging for my 5th graders. Better for grades 6 and up.

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Senin, 25 Oktober 2010

[B610.Ebook] PDF Download Architecture and Art of the Deccan Sultanates (The New Cambridge History of India), by George Michell, Mark Zebrowski

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Architecture and Art of the Deccan Sultanates (The New Cambridge History of India), by George Michell, Mark Zebrowski

This volume is the first to offer an overall survey of the architectural and artistic heritage of the Deccan Sultanate and to place this legacy within its historical context. The cultural links which existed between the Deccan and the Middle East, for example, are clearly discernible in Deccani architecture and paintings and a remarkable collection of photographs, many of which have never been published before, testify to such influences. The book will be a source of inspiration to all those interested in the rich and diverse culture of India.

  • Sales Rank: #1691434 in Books
  • Published on: 1999-06-28
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.72" h x .91" w x 6.85" l, 1.92 pounds
  • Binding: Hardcover
  • 324 pages

Review
"...for readers interested in Indian culture, the volume offers a wealth of detail by way of broader context. ...Michell's survey of architecture is excellent for a volume this size. He has managed to serve up a sort of `greatest hits' of all the large dynasties while including a generous sprinkling of detail shots." Religion and the Arts

"Magnificent illustrations, a useful bibliographic essay, 206-item bibliography, and nine-page index accompany the well-documented narrative. The rigorous scholarship of Mitchell (architect/art historian) and the late Zebrowski (art historian) results in an extremely valuable, compelling academic account of Deccan art history and architecture." Religious Studies Review

"...splendid and timely book..." Choice

From the Back Cover
"The Muslim kingdoms of the Deccan plateau in peninsular India flourished from the fourteenth to the eighteenth centuries. Ruling from their fortified capitals, the sultans built sumptuous palaces, mosques and tombs and patronised artists who produced outstanding paintings, textiles and objects. Many of these buildings and some works of art still survive as testimony to the remarkable talents of their builders and craftsmen. This volume is the first to offer an overall survey of these varied architectural and artistic traditions and to place them within their historical and cultural context."--BOOK JACKET.

Most helpful customer reviews

6 of 7 people found the following review helpful.
an outstanding survey of a neglected area in the art world
By Dr John White
This scholarly work covers a long neglected area in the art world. Southern India and the contribution of Islamic art to this region has had insufficient attention over the years. Here we have renowned experts surveying the area with great skill. A book that will give great joy and value to scholars and the general reader alike.

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Minggu, 24 Oktober 2010

[F800.Ebook] PDF Download Innovation Games: Creating Breakthrough Products Through Collaborative Play, by Luke Hohmann

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Innovation Through Understandingsm

 

The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers’ true, hidden needs and desires.

 

You’ll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start.

  • Learn how your customers define success
  • Discover what customers don’t like about your offerings
  • Uncover unspoken needs and breakthrough opportunities
  • Understand where your offerings fit into your customers’ operations
  • Clarify exactly how and when customers will use your product or service
  • Deliver the right new features, and make better strategy decisions
  • Increase empathy for the customers’ experience within your organization
  • Improve the effectiveness of the sales and service organizations
  • Identify your most effective marketing messages and sellable features

Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.

  • Sales Rank: #35676 in Books
  • Published on: 2006-09-07
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.80" h x .70" w x 7.90" l, .84 pounds
  • Binding: Paperback
  • 192 pages

From the Back Cover
Innovation Through Understandingsm The toughest part of innovation? "Accurately predicting what customers want, need, and will pay for." Even if you ask them, they often can't explain what they want. Now, there's a breakthrough solution: "Innovation Games." Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers' "true, hidden" needs and desires. You'll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and "deliver the right solutions, right from the start."

  • Learn how your customers define success
  • Discover what customers don't like about your offerings
  • Uncover unspoken needs and breakthrough opportunities
  • Understand where your offerings fit into your customers' operations
  • Clarify exactly how and when customers will use your product or service
  • Deliver the right new features, and make better strategy decisions
  • Increase empathy for the customers' experience within your organization
  • Improve the effectiveness of the sales and service organizations
  • Identify your most effective marketing messages and sellable features
"Innovation Games" will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.

About the Author

Luke Hohmann is the founder and CEO of Enthiosys, Inc., a Silicon Valley-based software product strategy and management consulting firm. Luke is also the author of Beyond Software Architecture: Creating and Sustaining Winning Solutions and Journey of the Software Professional: A Sociology of Software Development. Luke graduated magna cum laude with a B.S.E. in computer engineering and an M.S.E in computer science and engineering from the University of Michigan. While at Michigan he studied cognitive psychology and organizational behavior in addition to data structures and artificial intelligence. He is a former National Junior Pairs Figure Skating Champion and American College of Sports Medicine certified aerobics instructor. A member of the PDMA, ACM, and IEEE, in his spare time he enjoys roughhousing with his four kids, his wife’s cooking, and long runs in the Santa Cruz mountains (because he really does enjoy his wife’s cooking).

Excerpt. © Reprinted by permission. All rights reserved.
Preface Preface

Innovation Games are fun ways to collaborate with your customers to better understand their needs. You can use them to discover new business opportunities, drive strategy and product road map decisions, improve the effectiveness of sales and service organizations, fine-tune marketing messages, and create more intimate, durable relationships with your customers. You can also use them to better understand the people that you care about the most, from your family and friends to close business colleagues. To illustrate, here are ways some companies and people have used Innovation Games:

Figure 0.1 Innovation Games can be used to accomplish many kinds ofgoals.

Understanding complex product relationships—When Wyse Technologies, Inc. wanted to gain a better understanding of how their customers perceived the business and technical relationships between the products and services provided by Wyse and those provided by other technology providers, they played Spider Web with a select group of customers at their Customer Advisory Board meeting.

Understanding product evolution—Rally Software Development had a more focused objective: they wanted specific feedback on how to prioritize features in upcoming product releases. After considering Buy a Feature, 20/20 Vision, and Prune the Product Tree, three games that help prioritize features, they ultimately chose Prune the Product Tree as the game that allowed them to best capture customer feedback on their development plans.

Understanding sales needs—QUALCOMM used Product Box in an internal sales training exercise to identify critical customer success factors and relate these to product benefits. Another company, Ticketmaster, used Buy a Feature in an internal sales meeting to prioritize the features that the sales team felt would help them accomplish their objectives.

Identifying areas for improvement—Aladdin Knowledge Systems, Inc., QUALCOMM, and Precision Quality Software have all used Speed Boat to identify key areas for improvement in their product and service offerings.

Prioritizing market needs—Emerson Climate Technologies provides the Intelligent Store, a broad and comprehensive architecture that combines unique equipment, software, and services to solve food safety, energy management, and facilities management needs. Emerson used Spider Web, Speed Boat, and 20/20 Vision at their 2006 Technology Advisory Council meeting to better understand market needs relative to all aspects of the Intelligent Store.

Understanding hidden desires—Andre Gous's stepdaughter Karen was having trouble finding just the right used car. Andre runs Precision Quality Software and is a recognized expert on various software requirements engineering techniques. Andre tried using traditional requirements engineering to help her clarify her objectives. Unfortunately, after 45 minutes, they were no closer to the goal of defining her ideal car, and Karen was starting to become a little frustrated with the process. Andre tried Product Box, and in short order they had identified exactly what Karen was looking for in her "new" used car (you can read the entire story at the Innovation Games forum, http://www.innovationgames.com).

Figure 0.2 With a little imagination, Innovation Games can be used in countless situations.

Creating strategic plans—SDForum is the leading Silicon Valley not-for-profit organization providing an unbiased source of information and insight to the technology community for 20 years. Laura Merling, Executive Director of SDForum, used Remember the Future to create a five-year vision for how their organization will evolve to meet the needs of new technology entrepreneurs in Silicon Valley and around the world.

These stories illustrate the broad range in which people like you, for professional and personal reasons, are using Innovation Games. You can use Innovation Games to accomplish these and other goals. If you use these games, you'll come to understand what your customers really want. You'll have fun doing it. Perhaps more importantly, they'll have fun doing it. Armed with this understanding, you'll be able to create the breakthrough innovative products that are the foundation of lasting success. This book will show you how.

How This Book Is Organized

This book is organized into three parts.

Part One: The Why and the How of Innovation Games

Part One provides a comprehensive overview of Innovation Games. Starting with why you might want to play them in the first place, it will cover some of the different ways in which you can use the games and answer some of the common questions we get from people who are considering the games. Part One describes an easy-to-use process for selecting, planning, playing, and postprocessing the results of a game in ways that benefit you and your customers. This process has been used successfully in many games. At the end of Part One you'll have the foundation you need to move forward with one or more specific games.

Part Two: The Games

In Part Two you'll learn the details about each game, from "what makes the game work" to specific advice on planning, playing, and postprocessing the results. It is helpful to start by briefly skimming each game, making notes on how you might apply it. You'll probably find that one or two games catch your eye more than the others. This is not an accident; these are the games most likely to help you address your most pressing concerns. Go back to these games and carefully read each one in detail. When you're finished, you should have a good understanding of how these games can meet your needs and how to modify the general process described in Part One to put them in action. Along the way, by reading about how other companies have used them, you'll gain insight and inspiration about how you can apply these games.

Part Three: Tools and Templates

Part Three is designed to help you use Innovation Games by providing you with a variety of tools and templates to plan, play, and process the results of a game. It includes such things as sample invitation letters, general materials and supply checklists, advice on preparing event venues and facilitating the games, and frequently asked questions.

Forum for Readers, Game Players, and Facilitators

In addition to this book, the people who use Innovation Games have found creative ways to extend them and are sharing their experiences with others at http://www.innovationgames.com. I invite you to join this community, share your own experiences, and provide help and encouragement to others. Most of all, have fun with what follows.

Luke Hohmann
Founder and CEO
Enthiosys, Inc.
lhohmann@enthiosys.com

The Artwork

The artwork for the games was created by Brent Rosenquist. Brent has worked with me for a number of years in a variety of roles: developer, user interface designer, and graphic artist, to name just a few. He worked with Rhett Guthrie to design the cover art for my first book, Journey of the Software Professional: A Sociology of Software Development. He is an exceptionally accomplished software developer, a great artist, and a wonderful friend. I hope you like the art as much as I do.

The artwork used to describe how to play the games was created by Eliel Johnson. I met Eliel at the dcamp unconference, where he created one the most beautiful product boxes I've ever seen. I later learned that Eliel is an accomplished artist and user experience architect, with more than 10 years of experience working with Fortune 500 clients in the United States and Europe. He is a firm believer in a user-centered approach to design, and his passion about all aspects of innovation made him a natural choice to create the images you see in the book. You can learn more about Eliel at http://www.elieljohnson.com.

—Luke Hohmann


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25 of 38 people found the following review helpful.
Save Your Money: Book is Just a Long Infomercial for the Author
By ksrp
Most of the content of this book belongs in sales brochure not a book. A large proportion of this book is a long, overblown ad for the author's services.

Some of the ideas, while creative, are just repackaging of many well-known and established techniques.

In addition, there is one reality the author ignores. The exercises are not going to work well with "average," everyday people. They require a degree of creativity and acumen that quite honestly, most people (including very well-educated ones) just do not possess. I work in this industry everyday and if there is one thing I've learned it is most individuals are much better reacting to ideas than creating them.

8 of 8 people found the following review helpful.
Very useful, varied and practical
By Alexander Muir
I run user experience research for one of the big tech firms in Seattle. I've been using this book recently to bring some more creativity and variety to the activities we do in our studies. I've found the games are really practical, and there is just-enough material on each to get going. So I'd definitely recommend it.

However, if someone isn't already familiar with running games like this, then they may need quite a bit of practice first. Since, the actual instructions are only part of the story: setting the right mood in the room is important, as is one's manner as a facilitator. The best way of learning this is practice, and working with someone who is already good at this and learning from them. Yet, as book go, there is another book I recommend on the subject: Moderating to the Max, and the Culture Code.

2 of 2 people found the following review helpful.
Better Understand Your Customer and Discover Great Products
By John Gibbon
It isn't the job of your customer to translate their needs into your product offerings. Of course, everyone says you just need to listen to your customer, but no one says how. In "Innovation Games" Luke Hohmann describes 12 games you can play to help you better understand your customers' needs and help you discover great products.

In part I, Luke first provides an overview for understanding and implementing innovation games. He then discusses the process from selecting the game to interpreting the results.

In part 2, twelve separate games are described which can help you understand one or more of the following:
- Unmet and/or idealized market needs
- Products and services usage and relationships
- Product and service functionality
- How to shape your product for the future

Finally, in part 3 tools and templates are provided to help you quickly start playing innovation games with your customers.

In a world where the mantras of "innovate" and "listen to your customer" prevail, Luke Hohmann gives you usable tools to help you do just that.

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Rabu, 20 Oktober 2010

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Rage of Bahamut: Official Art Works, by Cygames

  • Featuring unmatched artwork of heroes, heroines, demons, and gods, Rage of Bahamut has taken the mobile world by storm to become the world’s most popular mobile card battle game! Rage of Bahamut: Official Art Works includes some of the best artwork from the epic card game, plus exclusive interviews with the game’s artists.

  • Sales Rank: #589985 in Books
  • Published on: 2014-05-13
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.60" h x .50" w x 8.20" l, .0 pounds
  • Binding: Paperback
  • 144 pages

Most helpful customer reviews

0 of 0 people found the following review helpful.
Five Stars
By balram
love the book , absolutely amazing , mishandled a bit while shipping though .The book is bent from places

0 of 1 people found the following review helpful.
Five Stars
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great artworks!

11 of 12 people found the following review helpful.
Beautiful art book
By Parka
[[VIDEOID:moPLEX6WA5EV07]]Rage of Bahamut reminds me very much of another digital card game called Lord of Vermilion. I guess the common point is the slightly more Asian style art. Those who have not played the game before can probably treat this as a fantasy character artbook.

Rage of Bahamut is the popular card battle game on Android and iOS devices released in 2012. There was also a Japanese artbook released later that year called 神撃のバハムート オフィシャルアートワークス. And this is the English edition of that book as translated by Udon. It's a 144 page large format paperback.

The artworks are fantastic, detailed and beautifully coloured. They are split into three groups, women, men and creatures.

Two-thirds of the book are human characters. I prefer the creature artworks though as I've always enjoyed looking at creature designs.

Maybe because the artists are Japanese, or the game was released for Japanese, the character designs have the familiar manga and anime style.

Overall, it's a delight looking at the heavily decorated illustrations. At the back of the book are some process shots of the creation progress, basically from the sketches, to basic colour filling, and the finish coloured version. There's also a brief section that shows how two similar cards are redesigned into two different cards, e.g. with the same character but in different setting.

There are more than 120 cards featured. Each card only has the title and the artist, but there's nothing about the card itself such as the profile or its rarity. That's the downside because I certainly wanted to read the story behind each character and creature.

The only text in the book are the two pages of interviews, one with the junior artists Ponzu, Soji Hisakata, Mushimaro, and the other page with the senior artists Ryosuke Aiba and Tricky Agura.

Even if you have not played the game, you should still be able to enjoy the art.

It's a good artbook.

(See more pictures of the book on my blog. Just visit my Amazon profile for the link.)

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  • Published on: 2009
  • Binding: Hardcover

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Basics of Retaining Wall Design, 10th Edition, by Mr Hugh Brooks

Design guide for earth retaining structures. Updated and expanded new 10th edtition covers nearly every type of earth retaining structure: cantilevered, counterfort, restrained (basement walls), gravity, segmental, sheet pile, sodier pile, and others. Current building code requirements are covered including IBC '12, MSJC '11, ACI 318-11, ASCE 7-10, CBC '13, and AASHTO. Topics include types of retaining structures, basic soil mechanics, design of concrete and masonry walls, lateral earth pressures, seismic design, surcharges, pile and pier foundations, and swimming pool walls. Fourteen varied design examples. Comprehensive Appendix. Glossary of terminology. 246 pages. 8-1/2x11 paperback.

  • Sales Rank: #143783 in Books
  • Published on: 2013-10-29
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.00" h x .59" w x 8.50" l, 1.34 pounds
  • Binding: Paperback
  • 260 pages

About the Author
HUGH BROOKS has been a consulting structural engineer for over forty years and is a licensed civil and structural engineer in California. He has authored four engineering and construction releated books. He resides in Newport Beach, California. JOHN P. NIELSEN, PhD, is a licensed civil and geotechnical engineer in California. His career includes both university instructor and over twenty years in private practice as a geotehnical consultant. He practices and resides in Palm Desert, California.

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[J815.Ebook] Download Ebook Medieval Persia 1040-1797, by David Morgan

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Medieval Persia 1040-1797, by David Morgan

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Medieval Persia 1040-1797, by David Morgan

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Medieval Persia 1040-1797, by David Morgan

Medieval Persia 1040-1797 charts the remarkable history of Persia from its conquest by the Muslim Arabs in the seventh century AD to the modern period at the end of the eighteenth century, when the impact of the west became pervasive. David Morgan argues that understanding this complex period of Persia’s history is integral to understanding modern Iran and its significant role on the international scene.

The book begins with a geographical introduction and briefly summarises Persian history during the early Islamic centuries to place the country’s Middle Ages in their historical context. It then charts the arrival of the Saljūq Turks in the eleventh century and discusses in turn the major political powers of the period: Mongols, Timurids, Türkmen and Safawids. The chronological narrative enables students to identify change and consistencies under each ruling dynasty, while Persia’s rich social, cultural, religious and economic history is also woven throughout to present a complete picture of life in Medieval Persia. Despite the turbulent backdrop, which saw Persia ruled by a succession of groups who had seized power by military force, arts, painting, poetry, literature and architecture all flourished in the period.

This new edition contains a new epilogue which discusses the significant literature of the last 28 years to provide students with a comprehensive overview of the latest historiographical trends in Persian history. Concise and clear, this book is the perfect introduction for students of medieval Persia and the medieval Middle East.

  • Sales Rank: #9207835 in Books
  • Published on: 2015-07-24
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.60" h x .70" w x 5.80" l, .84 pounds
  • Binding: Hardcover
  • 216 pages

Review

"David Morgan's Medieval Persia 1040-1797 is an ideal textbook for courses on the medieval and early modern Middle East. Concise, accurate, and highly readable, it remains the best introduction to its subject."
Adam Sabra, University of California, Santa Barbara, USA

"A tour de force by a master of his craft. Morgan's Medieval Persia guides the reader eloquently through a thousand years of Persian history with a fluency that renders a complex period accessible to the lay reader while retaining details of interest for the specialist. This is an essential read for all students of Iranian history."
Ali Ansari, University of St Andrews, UK

About the Author

David Morgan is Professor Emeritus at the University of Wisconsin-Madison. His previous publications include Medieval Historical Writing in the Christian and Islamic Worlds (1982) and The Mongols (second edition 2007).

Most helpful customer reviews

1 of 1 people found the following review helpful.
Not much changed from the 1st edition, but valuable for uderstanding Shi'ism in Iran. Very useful essay on sources.
By lyndonbrecht
This is a 2nd edition, and seems to be not much rewritten save the introduction, and a quite excellent "Epilogue" that is really an essay on sources, mostly published since the first edition of Morgan's book came out.

He considers that "medieval" really is appropriate for Persia in the era the book covers, that the fury of modernization did not significantly affect Persia until the 19th century. It's a complex history reflective of the 1980s when the original came out, lots od conquerors and rulers and some analysis of how the place was run, and wars and murders, but not much of what more recent histories concern themselves with: Morgan's book contains modest social history, very little about the common folk and little about women (save that a few were somewhat powerful through the institution of the harem, which was much more than a collection of the ruler's consorts). There's not much about the environment, either.

The book does a good job of giving a reader a sense of complexity and near-chaos. Most importantly he describes the rise of the Shi'a form of Islam and in particular the role of several Shahs in its becoming the dominant for of Islam in Persia. That alone is worth reading about, because it is fundamental to understanding 21st century Iran.

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[F349.Ebook] PDF Download The PMP Exam: How to Pass on Your First Try, Fifth Edition, by Andy Crowe

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The PMP Exam: How to Pass on Your First Try, Fifth Edition, by Andy Crowe

A study guide for the Project Management Professional (PMP) certification exam, this book provides all the information project managers need to thoroughly prepare for the test. Review materials cover all the processes, inputs, tools, and outputs that will be tested, and extra help is offered with insider secrets, test tricks and tips, hundreds of sample questions, and exercises designed to strengthen mastery of key concepts and help candidates pass the exam on the first attempt.

  • Sales Rank: #19712 in Books
  • Published on: 2013-06-15
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.00" h x 1.40" w x 8.50" l, 3.10 pounds
  • Binding: Paperback
  • 516 pages

About the Author
Andy Crowe is a Project Management Professional (PMP), a Six Sigma Black Belt, a Program Management Professional (PgMP), and the founder of Velociteach, a company that provides project management and certification training. He is the author of The PMP Exam: How to Pass On Your First Try; Alpha Project Managers: What the Top 2% Know That Everyone Else Does Not; and The PMI-ACP Exam: How to Pass On Your First Try. He has taught classes in C++ for Microsoft University and advanced technology courses for the U.S. government, and he has served on Microsoft's .NET international advisory committee. He lives in Kennesaw, Georgia.

Most helpful customer reviews

111 of 116 people found the following review helpful.
Wait until the next re-print!
By TBarros84
I previously used the 3rd Edition of Andy Crowe's PMP and CAPM study guides, and loved them! I'm currently a CAPM studying for my PMP, and pre-ordered this book since I liked the way the information was presented to me in the prior editions.

The problem I'm having so far (I'm currently on Chapter 7, Cost Management), is that it feels like a quickly put together cut & paste job from the previous editions. The 5th edition of the PMBOK renamed, removed and added some process. I've found a couple of places with references to a process that no longer exists in the 5th edition. These are just some examples I was able to go back and find again:
- Page 228: The chart with the 13 key earned value management formulas has incorrect formulas. Specifically, the value for Cost Variance is listed as CV=EV/AC. The right formula is CV=EV-AC as listed on page 230 and the 3rd Edition of the Andy Crowe PMP book. Schedule Variance, Estimate to Completion and Variance at Completion formulas are also wrong.
- Page 111: The last sentence of the output for Work Performance Information ends with "...are used in the communications process, Report Performance." In the 5th Edition, this process no longer exist. I am not sure what it was called in the 4th Edition, but in the 3rd Edition it was called Performance Reporting, and it was a Monitoring and Controlling process of Communication Management.
- Page 106: There are several references to the process "Perform Quality Control" which in the 5th Edition has been renamed to "Control Quality." That's not such a huge difference, but i'm already trying to memorize 47 processes, and don't want to get stuck asking, what's the correct name of that process?
- Page 89: The 3rd to last paragraph on this page (under Requirements Management Plan) ends in "...and not the requirements themselves.ww" with two W's at the end of the sentence.
- Page 84: The answer to question 24 is not listed at the beginning in bold like the rest of the answers. You have to read the explanation to get it.
- Page 45-46: The last 3 paragraphs are the same paragraphs from page 44. (again, minor, but sloppy)
- Page 24: "RIsk" is misspelled in the graph. (minor issue, that shouldn't impact your studies, but sloppy.)

What I LOVED about Andy Crowe's book was that it had key information that was not on the PMBOK, but was on the exam. Now, I don't know if the reason I'm not seeing that info is because the PMBOK doesn't have it, or because it's a copy and paste from the older edition that no longer applies to the new edition. For instance, there was a question about Heuristics at the end of the Time Management chapter. The only reference I found to this was a mention in the Summary of Key Terms on page 181. I'm just not confident with the book and find myself doubting it at times.

44 of 45 people found the following review helpful.
Used Andy Crowe and passed on the first try
By Michael J. Schweiger
Here's what I did:
- Studied carefully the Andy Crowe glossary. It is more comprehensive than the PMBOK.
- Read very slowly and carefully the entire PMBOK.
- Read slowly and carefully the entire Andy Crowe. (I purchased the book in March 2014 and it was the 4th printing of the 5th edition. Probably a total of two or three editorial errors vs early printings noted by early fifth edition reviewers.) I memorized the Knowledge Area vs Process Group Matrix, aka the 47 processes (p 46 of Crowe) and the formulas on p 226 of Crowe.
- I did every practice exercise in Crowe. I also did most of the practice exercises in "PMP Exam Prep by Christopher Scordo". In all, I did a little over 1100 practice questions (Crowe and Scordo).
- The evening before the exam is re-studied, very carefully, the entire Andy Crowe glossary.
I did my preparation over a period of about three weeks.

What I liked about Crowe was his explanations that are simply not in the PMBOK. The rational and explanations of the linkages are a key to understanding. Rote memorization (expect for page 46 and page 226) are not enough to pass as there are too many subjective decisional questions on the exam (e.g., "what is the best option for the project manager to . . ." or "which is the next step the project manager shoudl take?" ) Additionally, Crowe's practiced exams have a better explanation than Scordo. Scordo simply has a lot more practice questions.

Crowe's tips about the exam and how to take the exam were every much spot on. He only missed one point: Because the computers in the computer based testing room generate a lot of heat, the room is kept very cool. Sitting in that cooled room for about 4 hours and 20 minutes (total time of the test introduction and the test) became a test of human endurance. I was so cold I was shivering. Glad I wore a thick, long sleeved shirt.

Over a half million PMPs can attest that the PMP exam is not impossible to pass. You must have both the knowledge and understanding to pass this test. You can't succeed solely on testing skills. You can fail, however, if you are not testing savvy. Crowe provided a source to gain that knowledge, understanding, and testing skills.

57 of 60 people found the following review helpful.
Helpful but I won't Recommend
By Supergan
First of all, I used this book instead of the PMBOK 5th ed. to prepare for the exam and I passed it on August 6th. But that doesn't mean I like this book. Overall, the book helped me to pass the exam but I would not recommend it to you.

Although the book does cover the 5th ed. and was helpful to prepare for the exam, there are several things I don't like about it.
1) Many concepts and key terminologies are missing in this book. This becomes apparent when I took the exam and noticed that I've never seen quite a few of the terms that are questioned. So for those of you who are thinking to buy a prep book to replace the PMBOK, this book is not right for you.
2) The book is apparently not well edited before publishing. For example, in the answer section for practice questions under chapter 10, the keys for the last 15 questions are missing.
3) The final practice exam is way too easy compared to the real one so you can't depend on it to judge your readiness. I finished the final practice exam in less than 2 hours and I got 90% correct but in the real exam it took me over 3 and a half hour and I got only one domain "Proficient" and the rest "Moderately Proficient".

See all 381 customer reviews...

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